G-Less / Godot / Agent Skill

Godot game analytics skill

Have your agent implement gameplay-specific instrumentation, reliable delivery, economy and progression analysis, and dashboard validation. Reuse an existing client or generate the integration your project needs.

  1. 01 · Install the skill

    Extract the full folder into your agent’s skills directory, keeping references. For Codex use ~/.codex/skills; other tools use their own skill installation flow.
  2. 02 · Ask your agent to implement

    Use the prompt below in your game repository. Define the questions to answer and get the project write key from settings.
  3. 03 · Verify real data

    Check delivery, deduplication, offline replay, player paths and metric denominators from a packaged game. Test uncached reports for the latest build.
Task for your agent
Use $g-less-godot-telemetry. Inspect this game's code, existing telemetry and gameplay, then implement Demo events, economy/progression/shop paths and interruption analysis. Reuse the client or implement an adapter. Validate offline delivery, the packaged game, metric definitions and uncached dashboard queries. Get the project ID and write key from project settings. Do not commit credentials.

The skill guides implementation. Your game still needs runtime collection, queueing, retries and delivery. Protocol and validation references are included. SDK packages are no longer publicly distributed.