Measure the whole launch
See session length, games played per launch, last known depth, clean shutdowns and unclean exits from one process timeline.
session_start → heartbeat → session_end
G-Less connects the full player journey—from app launch and matchmaking to every game played, deepest point reached and final exit. Built for PC games, Steam demos and teams that need game meaning instead of web analytics.
Dig Raider
Demo · live run intelligence
Session
48m 12s
3 runs
Current run
16m 04s
PvE co-op
Max depth
684.2m
+92m this run
Teammates
2
match succeeded
Run timeline
run_03
Run exits
50m buckets
APP → RUN
One connected timeline
1 SECOND
Low-frequency sampling
0 BLOCKING
No gameplay network waits
4 CHANNELS
Demo to retail separation
A data model made for games
Sessions, runs, matchmaking and progression are first-class records—not naming conventions your team has to remember. The dashboard stays useful from a one-week demo to a live Steam release.
See session length, games played per launch, last known depth, clean shutdowns and unclean exits from one process timeline.
session_start → heartbeat → session_end
Compare modes, duration, outcome, maximum depth and exact exit depth without turning game code into a pile of generic events.
single · PvE · PvP · custom modes
Track attempts, success, cancellation, wait time, party size and whether a player actually entered with teammates.
attempt → matched / failed / cancelled
Report depth, stage or any numeric progression model. G-Less turns it into run-exit and application-exit distributions.
last depth · max depth · exit buckets
Failure is contained
The SDK sits away from the gameplay hot path. A broken endpoint, slow connection or offline player changes analytics delivery—not game behavior.
Read the runtime contractUE HTTP runs asynchronously with a fixed timeout; gameplay never waits for an analytics response.
Offline events persist locally, upload in small batches and discard low-value samples first under pressure.
Failed requests retry with exponential backoff and jitter instead of a tight loop.
A default-on, localized player setting can disable collection and clear unsent local events.
Built alongside real PC games
Dig Raider is the first complete G-Less integration. The same generic Unreal SDK and project model are ready to roll across every title in the studio portfolio.
ConnectedDig Raider: Anomaly Extraction
PvPvE extraction digger
First integration

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From first demo to full release